https://playenneon.online
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Two commanders. Nine zones. Two ways to win.
Enneon is a tactical card game for two players, played on a 3×3 grid. Deploy units from your home row, push them toward the front and take ground. Control 6 of the 9 zones at the end of a turn, or bring your opponent's Command Points down to zero. A game takes 10 to 20 minutes.
© 2026 Mauro Perrone. All rights reserved.
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Enneon is a tactical card game for two players, played on a 3×3 grid. Deploy units from your home row, push them toward the front and take ground. Control 6 of the 9 zones at the end of a turn, or bring your opponent's Command Points down to zero. A game takes 10 to 20 minutes.
© 2026 Mauro Perrone. All rights reserved.
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# THINK YOU CAN OUTPLAY THE MACHINE?
**ENNEON – The 1v1 Strategy Card Game**
Ready to put your strategic skills to the test?
Challenge a real opponent in ...
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Two commanders. Nine zones. Two ways to win.
Enneon is a tactical card game for two players, played on a 3×3 grid. Deploy units from your home row, push them toward the front and take ground. Control 6 of the 9 zones at the end of a turn, or bring your opponent's Command Points down to zero. A game takes 10 to 20 minutes.
HOW TO PLAY
- New here? Start with the Tutorial: four short chapters against a guided opponent, about 20 minutes in all. No connection or opponent needed.
- Playing with a friend? Choose "Create private room" and send them the 5-letter code.
- Looking for a stranger? "Find a match" puts you in the queue. It is a small community, so a private room is the surest way to get a game.
- Ground has to be held, not just taken: an empty zone belongs to nobody, and control lapses the moment you leave.
- Every turn you draw a terrain card. Volcanic ground, fog, storms and currents permanently change the board, and you may only replace terrain on a zone you hold.
- 4 energy per turn, no carry-over, no cap on actions. Every turn is a budget decision.
- Units come in when they arrive: a freshly deployed unit can't move or attack until your next turn.
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