Complete
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Bring your creativity and enthusiasm and quickly enter Andor's fantasy world! Whether you are a Paladin with a bright deck or a Necromancer with an evil deck, you will compete with players from all over the world on the arena. As long as you are passionate about strategy and tactics, "Andor - Card of Wonder" will surely bring you an experience you have never had before.
14 Updates
#4.17.3 Update
◇The purchase price of the two-color Artifact has been adjusted to 10,000 dust and the sell price is 5,000 dust.
◇New Origin Cards:
**Martial Coup**
WWW Cost9 Spell
Exile all creatures, then put all creatures with power 3 or less from your graveyard to the Defense Line.
**Extort by Trick**
UUU Cost10 Spell
You take all of your opponent's cards and put nine <Coercive Treaty> into your opponent's hand.
**<Coercive Treaty>**
Cost5 Spell
This card cannot be Offered. Exile after use.
Gain ① mana.
**Doomsday Prophecy**
BBB Cost3 Spell
Exile after use.
Put any card from your graveyard into your hand and shuffle a <Doomfall> into your library, then you get a <Doomsday Prophecy>.
**<Doomfall>**
BBB Cost13 Spell
This card cannot be Offered.
Deals 13 damage to all creatures and players. (you get hurt first)
Activation ~ At the end of your turn, if this card is in your hand, exile all cards in your library.
**Fire of the End**
RRR Cost9 Spell
Exile all creatures and Domain, exile all hands and graveyards, and each player's Life becomes 1, mana cap become 0.
**Life Melody**
GGG Cost10 Spell
Your Life becomes equal to the square of the number of friendly creatures on the field.
Opponent's Life becomes equal to the square of the number of enemy creatures on the field.
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