Fend off unsettling nightmares with the help of a team of animated toys ready to fight by your side.
A hybrid between tower defense and bullet hell, with a touch of rogue-like elements, set in a creepy atmosphere.
#towerdefense #bullethell
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FEATURES
• **Tower Defense Elements**
Manage the toys, which will help you battle waves of nightmares with their unique powers and automatic attacks.
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• **A touch of Roguelike**
Combine the toys' powers to create synergies that can drastically alter the gameplay, and experiment with different strategies in each game.
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• **And a Bullet Hell twist**
Control the Lantern to illuminate enemies while dodging their dangerous attacks. Toys cannot attack what they cannot see!
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• **Inspired art direction**
Hand-drawn 2D graphics, meticulously crafted animations and effects, original soundtrack.
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HOW TO PLAY
**One button only**
Playable entirely using only the left mouse button.
A reminder showing the controls (including additional and optional ones) is always visible on screen during gameplay.
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**Dynamic tutorial**
Basic mechanics are explained through tutorials only when necessary.
Previously viewed tutorials can always be accessed by clicking the textbook icon between waves.
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CREDITS
**Erik Tassinari** | Filthy Eden
Game Design - Development - Art Direction - 2D Art - Animation - Visual Effects - Sound Design - Narrative Design
*https://linktr.ee/filthy_eden*
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**Gabriele Biondi** | Blondprod
Soundtrack
*https://linktr.ee/blondprod*
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**Rossana Pacilli** | Roxapax
Illustrations (Child’s Drawings)
*https://linktr.ee/rossanapacilli*
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