A Sokoban style game where you can’t directly push the “boxes”. Strategically use vines to get orbs to their pedestals.
Submission to GMTK 2024 | Theme: “Built to Scale”
60th place overall (Top 1%)
Controls | Keyboard / Xbox Controller
Strike | Space / X
Restart | R / Y
Undo | Z / B
Menu | P / Start
Toggle Music | M
Toggle Sounds | N
Toggle Grid | G
Engine: Gamemaker | Sound: bfxr | Art: Aseprite
Majority of assets created during the jam, I reused and/or adapted some code and sounds from past jams, most notably: Menu system, Resolution Manager, splash screen, and level complete sound.
Credits:
Music by rentonl
Input by Juju Adams
Thanks to playtesters Em and Renton
Sometimes when you press undo nothing happens (but it works if you press it again). The code is too spaghettied so I probably will not fix ¯_(ツ)_/¯
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