Through_the_Night_-_1.02.zip
(85.8 MB)
Complete
その他
Unity
Fend off unsettling nightmares with the help of a team of animated toys ready to fight by your side.
A hybrid between tower defense and bullet hell, with a touch of rogue-like elements, set in a creepy atmosphere.
#towerdefense #bullethell
A hybrid between tower defense and bullet hell, with a touch of rogue-like elements, set in a creepy atmosphere.
#towerdefense #bullethell
もっと見る
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FEATURES
• Tower Defense Elements
Manage the toys, which will help you battle waves of nightmares with their unique powers and automatic attacks.
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• A touch of Roguelike
Combine the toys' powers to create synergies that can drastically alter the gameplay, and experiment with different strategies in each game.
ㅤ
• And a Bullet Hell twist
Control the Lantern to illuminate enemies while dodging their dangerous attacks. Toys cannot attack what they cannot see!
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• Inspired art direction
Hand-drawn 2D graphics, meticulously crafted animations and effects, original soundtrack.
ㅤ
HOW TO PLAY
One button only
Playable entirely using only the left mouse button.
A reminder showing the controls (including additional and optional ones) is always visible on screen during gameplay.
ㅤ
Dynamic tutorial
Basic mechanics are explained through tutorials only when necessary.
Previously viewed tutorials can always be accessed by clicking the textbook icon between waves.
ㅤ
CREDITS
Erik Tassinari | Filthy Eden
Game Design - Development - Art Direction - 2D Art - Animation - Visual Effects - Sound Design - Narrative Design
https://linktr.ee/filthy_eden
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Gabriele Biondi | Blondprod
Soundtrack
https://linktr.ee/blondprod
ㅤ
Rossana Pacilli | Roxapax
Illustrations (Child’s Drawings)
https://linktr.ee/rossanapacilli 一部を表示
FEATURES
• Tower Defense Elements
Manage the toys, which will help you battle waves of nightmares with their unique powers and automatic attacks.
ㅤ
• A touch of Roguelike
Combine the toys' powers to create synergies that can drastically alter the gameplay, and experiment with different strategies in each game.
ㅤ
• And a Bullet Hell twist
Control the Lantern to illuminate enemies while dodging their dangerous attacks. Toys cannot attack what they cannot see!
ㅤ
• Inspired art direction
Hand-drawn 2D graphics, meticulously crafted animations and effects, original soundtrack.
ㅤ
HOW TO PLAY
One button only
Playable entirely using only the left mouse button.
A reminder showing the controls (including additional and optional ones) is always visible on screen during gameplay.
ㅤ
Dynamic tutorial
Basic mechanics are explained through tutorials only when necessary.
Previously viewed tutorials can always be accessed by clicking the textbook icon between waves.
ㅤ
CREDITS
Erik Tassinari | Filthy Eden
Game Design - Development - Art Direction - 2D Art - Animation - Visual Effects - Sound Design - Narrative Design
https://linktr.ee/filthy_eden
ㅤ
Gabriele Biondi | Blondprod
Soundtrack
https://linktr.ee/blondprod
ㅤ
Rossana Pacilli | Roxapax
Illustrations (Child’s Drawings)
https://linktr.ee/rossanapacilli 一部を表示
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