Thanks :) The game actually uses true PBR rendering with reflections, just really white by intention textures. I decided to go this artstyle because most gamers have good videocards. Also, puzzles aren't that hard in the demo :)
Thanks :) The game actually uses true PBR rendering with reflections, just really white by intention textures. I decided to go this artstyle because most gamers have good videocards. Also, puzzles aren't that hard in the demo :)