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You’ve signed up for a 20-day game jam with a chance to get your game published. Now you just have to finish it… while keeping your day job, paying the bills, and getting some sleep.
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> print("Hello World!")
After Hours - A Solo Dev Story
Work by day. Build your dream game after hours.
You’ve signed up for a 20-day game jam with a chance to get your game published. Now you just have to finish it… while keeping your day job, paying the bills, and getting some sleep.
After Hours is a narrative management game about the everyday challenges of becoming a solo game developer. Choose your profession and the genre of your project, then balance work, learning, development, and rest. Every hour you spend on one thing is an hour you can’t spend on another.
Should you improve your skills, push your project forward, or call it a night? Unexpected events can disrupt your plans, so leave yourself a little room to adapt. Expect a challenging game where planning matters—and luck sometimes has other ideas.
Available in English, Italian, and Japanese.
This is my third game made with Godot. It started as a small practice project, but the concept kept pulling me in, and it grew into something much more complete than I originally planned. If you’ve ever tried to squeeze a personal project into the hours after work, you’ll probably recognize a little of yourself here.
EVERY ASSET, SOUND, ART, CODE ETC. IS MADE BY ME. NO AI.
I’d love to hear how your run went! Was the difficulty fair? Were the choices interesting? Where did you get stuck? Your feedback will help me improve the game and decide what to expand next.
Thanks for playing, and feel free to leave questions in the comments!
Cheers!
>setsunai_fm.sign_off()
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