Amoriax is a classic Roman type board game where the goal is to capture the crown in the middle of the board with tactical manoeuvres.
Playing stones are only moved around the board, that is - they are not skipped or discarded.
The game has the following rules:
- A playing stone can only be moved to the last possible square in the chosen direction.
- Outside the marked central area, the stone can be moved in the L-shape (just like a knight in chess).
- The playing stone may be dragged from the full corner to the opposite corner diagonally if there is an empty square.
- The red stone is shared by both players and can be dragged by anyone.
The object of the game is to control the center of the board. The first player to control the center square with the crown wins.
The stones can be shuffled randomly at any stage of the game.
You can choose between 3 levels of artificial intelligence.
The game also allows play between two human opponents.
Tactics
The player will intuitively aim to have as many stones as possible in the marked central square. However, in approaching the centre, he must also take care not to create an ideal end situation for an opponent who is seeking the same.
The game gains momentum as the game progresses, as the area around the centre square tightens. In a way, this is the opposite of traditional board games in which there is a discarding process, and in which the game usually tends to lose momentum the moment most of the stones or pieces are discarded.
An original element is the common red stone, which adds another dimension to the game. The red stone has to be placed in the best possible way for its own benefit, while both players are competing for its optimal placement at the same time, and their interests are logically opposed.
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https://docs.google.com/spreadsheets/d/1HTW5r1qu9F3pggXtUC496ig7va0WWhSjsWAMnQJShFk/edit?usp=sharing
https://boardgamegeek.com/boardgame/429439/amoriax