So what have we been up to since the game jam you might ask. Lots of stuff - completely revamped the logic behind switching between worlds (visually and gameplay vise is the same though); changed the jumping quite a bit; added a timer; now there is an enemy that comes after you; and ofcourse many many bugfixes.
Til now, development has been pretty slow, but we still plan to continue developing it.
I'll let you know when I manage to upload the new version.