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FEATURES
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Tower Defense ElementsManage the toys, which will help you battle waves of nightmares with their unique powers and automatic attacks.
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A touch of RoguelikeCombine the toys' powers to create synergies that can drastically alter the gameplay, and experiment with different strategies in each game.
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And a Bullet Hell twistControl the Lantern to illuminate enemies while dodging their dangerous attacks. Toys cannot attack what they cannot see!
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Inspired art directionHand-drawn 2D graphics, meticulously crafted animations and effects, original soundtrack.
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HOW TO PLAY
One button onlyPlayable entirely using only the left mouse button.
A reminder showing the controls (including additional and optional ones) is always visible on screen during gameplay.
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Dynamic tutorialBasic mechanics are explained through tutorials only when necessary.
Previously viewed tutorials can always be accessed by clicking the textbook icon between waves.
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CREDITS
Erik Tassinari | Filthy Eden
Game Design - Development - Art Direction - 2D Art - Animation - Visual Effects - Sound Design - Narrative Design
https://linktr.ee/filthy_edenㅤ
Gabriele Biondi | Blondprod
Soundtrack
https://linktr.ee/blondprodㅤ
Rossana Pacilli | Roxapax
Illustrations (Child’s Drawings)
https://linktr.ee/rossanapacilli
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