FIX.Error on Load selection solved
.Animation bug solved when the player was stealthing and running at the same time (player sprite disappearing)
.Some minor useless events deleted
.New savepoint introduced
.Some passabilities fixed
.Running while in stealth mode is not possible anymore
.Now a wounded player will remain in stealth mode animation
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NEW FEATURES AND IMPROVEMENTS.No more wait time during dialogues
.Zombies now stop and go back when hit
.New keys setting: QWER, A and C (Z/X default for menu and interaction)
.Load and Exit selection in Game Over screen
.Our game is now sponsored by Indiexpo.net
.Use and Drop command in the menu are improved
.Exit command in the menu now requires additional confirmation
.Zombies are now a bit easier to kill
.The player is more resistant to damage
.New sound effects when hit by zombies
.New sound effect in the main title menu
.Lag issues solved, source code polished
.Intro credits are now quicker
.Menu texts improved
.Melee combat moves added, used with "shoot" key while unarmed
.New choices YES/NO in the menu while using a command
.New sounds for death events
.Sound effect added when stamina reach zero
.Better UI for the menu
.Items added to make the experience a little more easy
.Guide for playing on Mac!
https://www.visiontechcamps.com/blo...games-made-with-rpg-maker-vx-ace-on-mac-os-x/
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In my opinion you should add a strong story behind, which the player will discover by looking around (for example on newspapers etc), take care also of the sounds in the game, like a good suspense music in background, more diversity between the sounds of the zombies, sound of steps...
Work on it because it's good!