Memories_-_0.612.zip
(304 MB)
ウェブサイト
Demo
RPG/ロールプレイングゲーム
Rpg Maker MV
Fill the boots of this forgetful hero and unlock the secrets of his scattered past as you venture through distant lands in an effort to recover your memories!
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Hi everyone,
I've made a new update which has changed a fair amount of the game, including many new features. The changelog is below but just so you're aware, I'm also working on another update that changes and adds even more game mechanics. Can't wait to show you more!
- Daytime... Night-time! - At an inn, you can now switch between day and night! During the night, you'll be able to battle tougher monsters but receive better rewards. In a later update, there will also be night-specific side-quests to complete too.
- Map Redesigns - Almost all of the maps in the game have been updated to use a nicer-looking tileset!
- Dialogue Highlights - Specific section of important dialogue will now be a different colour, making it easier to spot the important bits of information from the rest.
- New Party Member! - That's right, if you keep an eye out, you could trigger an event that causes you to gain a new party member. Be on the lookout!
- What would you like to drink? - You can now speak with the Barkeeper in Stardock village.
- TP Preservation - TP (Technical Points) are now carried across from one battle to another (instead of resetting each time).
- Mode what? - In the Overworld areas, the game will take on the classic "Mode 7" look... snazzy!
- What is this sorcery?! - Enemies will now have a 'breathing' or 'floating' effect in battle to make things look that little bit more lively.
- Whoops, my bad... - I noticed there were some events that I hadn't finished which were released in 0.5 (the siblings in Bromwich Castle)...
- MANY bug fixes - I'm not going to list them all but the most notable was the ability to move during dialogue... you shouldn't be able to do that...
- Minor changes to dialogue
- Ooh them animations! - A couple of skills (Level Break and Elevate Strike) now have animations when used in battle.
- Oh I can beat that enemy now! - Balancing changes have been made to slightly reduce the defense of monsters, making it a little easier to beat them (but not too easy). Enemy levels now scale based on the lowest party member's level rather than the whole party's average level too.
- Most of the sound effects in the game have been slightly updated/changed.
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